ATTACK: 1d8 SPECIAL: Heal any adjacent character 1d6 per Cleric Level, once per room
DEFENSE: 2d6 HIT POINTS: 8 per level
The player will get 8 hit-point tokens when they get this card, and another 8 once they level up (which can be accomplished through treasure and monster kills). Attacking and defending are a simple roll-off between Attack and Defense.
EXAMPLE: This character attacks a creature with a defense of 3d4. The DM rolls the 4-sided die 3 times and adds up the total (lets say it came to 5), then the player rolls their attack (1d8, let's say they roll a 7). The defense number is 5, the attack number is 7 - the Cleric has just dealt 2 damage to the monster!
EXAMPLE 2: Same match-up, only this time the monster defends with a 12. Defense is 12, attack is 7, NO DAMAGE.
The "Legendary items" that come up in the treasures will be able to make your attack and defense better (weapons and armor)
no subject
NAME: Ogbert Stonemender RACE: Dwarf CLASS: CLERIC
ATTACK: 1d8 SPECIAL: Heal any adjacent character 1d6 per Cleric Level, once per room
DEFENSE: 2d6 HIT POINTS: 8 per level
The player will get 8 hit-point tokens when they get this card, and another 8 once they level up (which can be accomplished through treasure and monster kills). Attacking and defending are a simple roll-off between Attack and Defense.
EXAMPLE: This character attacks a creature with a defense of 3d4. The DM rolls the 4-sided die 3 times and adds up the total (lets say it came to 5), then the player rolls their attack (1d8, let's say they roll a 7). The defense number is 5, the attack number is 7 - the Cleric has just dealt 2 damage to the monster!
EXAMPLE 2: Same match-up, only this time the monster defends with a 12. Defense is 12, attack is 7, NO DAMAGE.
The "Legendary items" that come up in the treasures will be able to make your attack and defense better (weapons and armor)