captain_slinky (
captain_slinky) wrote2010-03-18 09:32 pm
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Wanna play a game?
Came up with this game today, been thinking about it all day, just typed it up so this is the first draft. Wanna play-test it for me? It's cheap, it's easy, and best of all? It's already sold in just about every store you've ever been in! I call it...
M&M WARRIORS
YOU WILL NEED: Two packages of M&M's Candies... same variety, same size. One 10x10 or larger grid (hand drawn is okay, Checker/Chess Board would be good... size is not important as long as it's at least 10x10).
Each player gets a pack of M&M's. This is your ARMY. The object of the game is to capture (and eat) all of your opponents warriors. Last person with candy on the board WINS!
START OF GAME: Each player starts with three pieces on the board; these pieces must be placed within the first two rows closest to you.
Decide who goes first. Flip a coin, whatever.
Each turn progresses like this:
You may either: Bring a new warrior on to the field, or play an existing warrior.
BRING A NEW WARRIOR ON TO THE FIELD - Choose one of the M&M's from your bag to put in any unoccupied square on the front row of your side. Your turn is over.
PLAY AN EXISTING WARRIOR: Choose one of your M&M's on the board and give it two actions. Actions are MOVE and ATTACK. So for an average soldier, you may either move two spaces, move one space and attack, attack and move one space, or attack twice. This may be modified based upon the color of the warrior (see below).
BROWN: TANK - Move 1, Attack 2, HP 2. Can only move one square per turn (regardless of how many actions it has left), but needs twice as many hits to take it down and hits count twice as hard.
YELLOW: STANDARD SOLDIER - Move 1, Attack 1, HP 1.
RED: BERZERKER - Move 1, Attack 1, HP 1. Gets one extra attack each turn regardless of how many actions are left. Can attack two separate targets each turn. When he dies, takes out all surrounding M&M's.
ORANGE: NINJA - Move (up to) 4, Attack 1, HP 1. May move up to 4 spaces per action.
BLUE: MEDIC - Move 1, Attack 0, HP 2. May not attack. You may eat a Blue Medic in order to save one of your other M&M's from being eaten. A MEDIC DOES NOT NEED TO BE ON THE BOARD IN ORDER TO USE THIS ABILITY, you may eat him straight from the bag to save another warrior.
GREEN: SPECIAL OPS - Move 1, Attack 1, HP 1. Gets up to two additional actions each turn.
TO ATTACK: You may attack any warrior that is in an adjacent square, provided that you have enough actions left to do so. It is then just a simple matter of comparing the "Attack" rating to the "HP" rating. So even though a Standard Soldier could not take down a Tank by himself, a Special Ops, a Berzerker or another Tank could. Once you have defeated an M&M in combat, check with your opponent to see if he wants to use a Medic to save that M&M's life. If not, then you must eat the defeated M&M.
Keep doing this till one player runs out of M&M's. Whoever runs out of candy first is the LOSER (there are no winners in this game).
So! Go play this, let me know what you think... gimme any feedback... I have ideas already for variations on the game, "Candy Bar" expansions, and maybe even incorporating dice in to the combat system. Have fun!
M&M WARRIORS
YOU WILL NEED: Two packages of M&M's Candies... same variety, same size. One 10x10 or larger grid (hand drawn is okay, Checker/Chess Board would be good... size is not important as long as it's at least 10x10).
Each player gets a pack of M&M's. This is your ARMY. The object of the game is to capture (and eat) all of your opponents warriors. Last person with candy on the board WINS!
START OF GAME: Each player starts with three pieces on the board; these pieces must be placed within the first two rows closest to you.
Decide who goes first. Flip a coin, whatever.
Each turn progresses like this:
You may either: Bring a new warrior on to the field, or play an existing warrior.
BRING A NEW WARRIOR ON TO THE FIELD - Choose one of the M&M's from your bag to put in any unoccupied square on the front row of your side. Your turn is over.
PLAY AN EXISTING WARRIOR: Choose one of your M&M's on the board and give it two actions. Actions are MOVE and ATTACK. So for an average soldier, you may either move two spaces, move one space and attack, attack and move one space, or attack twice. This may be modified based upon the color of the warrior (see below).
YELLOW: STANDARD SOLDIER - Move 1, Attack 1, HP 1.
RED: BERZERKER - Move 1, Attack 1, HP 1. Gets one extra attack each turn regardless of how many actions are left. Can attack two separate targets each turn. When he dies, takes out all surrounding M&M's.
ORANGE: NINJA - Move (up to) 4, Attack 1, HP 1. May move up to 4 spaces per action.
BLUE: MEDIC - Move 1, Attack 0, HP 2. May not attack. You may eat a Blue Medic in order to save one of your other M&M's from being eaten. A MEDIC DOES NOT NEED TO BE ON THE BOARD IN ORDER TO USE THIS ABILITY, you may eat him straight from the bag to save another warrior.
GREEN: SPECIAL OPS - Move 1, Attack 1, HP 1. Gets up to two additional actions each turn.
TO ATTACK: You may attack any warrior that is in an adjacent square, provided that you have enough actions left to do so. It is then just a simple matter of comparing the "Attack" rating to the "HP" rating. So even though a Standard Soldier could not take down a Tank by himself, a Special Ops, a Berzerker or another Tank could. Once you have defeated an M&M in combat, check with your opponent to see if he wants to use a Medic to save that M&M's life. If not, then you must eat the defeated M&M.
Keep doing this till one player runs out of M&M's. Whoever runs out of candy first is the LOSER (there are no winners in this game).
So! Go play this, let me know what you think... gimme any feedback... I have ideas already for variations on the game, "Candy Bar" expansions, and maybe even incorporating dice in to the combat system. Have fun!
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We're doing a Game Night this weekend. Want to come playtest it over in Bellevue? :D
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Kaiti has this weird question about not wanting to eat the M&M's and saving them to the side or some such nonsense.... I think she's lost it. Who WOULDN'T want to eat M&M's???
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Doing the game with M&M's and having to eat them as they die is important to the game...
Using bags of M&M's guarantees a completely random army each and every time you play. I love that and think it makes this more awesome than any other game; it's like playing Chess, only you might get to play with 4 queens while your opponent is stuck with pawn and bishops.
Eating the dead warriors is important to make sure no one cheats. Just putting the pieces off to the side invites people to just cheat. "Dang, how many M&M's were in that bag anywho?" You *could* inventory your bag before the game and allow spot-checks and pinky-swear you'd never-ever cheat, or you could just eat the damn M&M. Also, there's a nice sense of finality/seriousness about it when your guys are gonna get EATEN. "Oh crap! He's really gonna eat my M&M!"
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Chocolate? Check!
Strategy? Check!
Ability to "kill off" opponents pieces and "devour" the carcasses? Check!
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Personally, I think they're gross. But I hear they sell well.
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They offer courses on Cat-Ladying at the Community College, don't they?
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But alas, I'm allergic to cats. Could I be the crazy Dog-Lady?? I already have a 2 dog lead on that career path.
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Except when it's a flock of those little yap-dogs that look like Rachael Ray. People who own those dogs are INSANE.
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Dogs are big. You can roll around on the floor with a dog without fear of killing it.
Dogs don't yap, yip, or snivel. Dogs BARK! You know when a dog is talking to you.
I think I'll aspire to be the worlds first crazy dog lady. Sounds like fun :)
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