captain_slinky: (Smile)
captain_slinky ([personal profile] captain_slinky) wrote2013-02-26 01:42 pm

Getting my brain to work

It's 1:30 in the afternoon and even though I've been UP since 6:30 this morning, I'm still not *awake*. So let's wake my brain with a simple list:

THREE THINGS THAT MAKE A GAME IN TO THE *PERFECT* GAME

1) Full game can be played in under an hour.

2) Instructions legibly fit on less than 3 folded 8x11 pieces of paper.

3) Minimal reading skills required to play.

When I look at all my favorite games right now (Cattan, Dixit, Apples To Apples, Forbidden Island, T'schak!, Aquarius), they all fit these rules. These are also the rules I try to follow whenever I'm making up a new game. And the games that break *one* rule out of the three? They're good games... solid games... but if you break 2 of those rules? Forget it.

[identity profile] xerhino.livejournal.com 2013-02-27 01:57 am (UTC)(link)
Thinking about games... good. I'm emailing you about "Forbidden Program".
aurora77: (Pinup)

[personal profile] aurora77 2013-02-27 03:25 am (UTC)(link)
I don't mind a time investment of a couple of hours here and there, but most of my favorite games follow those three rules, too.

[identity profile] captain-slinky.livejournal.com 2013-02-27 03:28 am (UTC)(link)
Exactly! Bust out a Robo Rally every once in a while, but eventually you come to a point where you're just no longer willing to play Risk :)
aurora77: (Pinup)

[personal profile] aurora77 2013-02-27 05:00 am (UTC)(link)
Or Sentinels of the Multiverse. It's like crack around here. If it's at a game night, it's getting played. Sometimes THREE copies show up. I have no idea how long it takes, because we lose track of time every time. XD