My Video Game Pitch: GRAVEYARD SHIFT
Sep. 2nd, 2013 08:14 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
45-second pitch: In this game, you play a convenience store clerk who is working the dreaded 11pm to 7am "Graveyard Shift" during a minor Zombie outbreak, and you have to be able to tell the difference between the Zombies and plain old drunk people who keep wandering in to the store. Your boss insists that you keep the store open or lose your job. You can kill as many zombies as you like in creative and hilarious ways with stuff you find around the store as long as you keep the place clean and open for business! Can you make it through a full 8-hour shift without getting bitten by a zombie or murdering an innocent drunk?
Expanding on the idea: The game would play out in real-time, taking a full continuous 8 hours of game play to complete (plus the unskippable pre-game cinematic and the post-game credits). Your only companion through the night (other than the drunks and zombies shuffling in to buy stuff and/or eat your brains) is your radio, which will have a half-dozen recorded "Channels" that will provide music and randomized news updates about the zombie outbreak that will increase or decrease the amount of zombie activity for the coming hour - each hourly "Newscast" will have three different versions recorded that could play interchangeably. There will be several different endings to the game, depending on the performance of the gamer AND the severity of the zombie outbreak - the most common ending would be that you go to jail for murdering a drunk (it'll be pretty darned hard to tell the difference between drunks and zombies), but other endings could be "Getting a raise for having handled things so well" or "Super Cool Army Of Darkness-like Ending Where You Keep Killing Zombies Like A Boss During A Zombie Apocalypse".
A big part of the game would be having to clean up your kills. Lots of mopping, lots of stacking bodies in the walk-in cooler...
Expanding on the idea: The game would play out in real-time, taking a full continuous 8 hours of game play to complete (plus the unskippable pre-game cinematic and the post-game credits). Your only companion through the night (other than the drunks and zombies shuffling in to buy stuff and/or eat your brains) is your radio, which will have a half-dozen recorded "Channels" that will provide music and randomized news updates about the zombie outbreak that will increase or decrease the amount of zombie activity for the coming hour - each hourly "Newscast" will have three different versions recorded that could play interchangeably. There will be several different endings to the game, depending on the performance of the gamer AND the severity of the zombie outbreak - the most common ending would be that you go to jail for murdering a drunk (it'll be pretty darned hard to tell the difference between drunks and zombies), but other endings could be "Getting a raise for having handled things so well" or "Super Cool Army Of Darkness-like Ending Where You Keep Killing Zombies Like A Boss During A Zombie Apocalypse".
A big part of the game would be having to clean up your kills. Lots of mopping, lots of stacking bodies in the walk-in cooler...