064 - Super Hero RPG Thoughts
May. 18th, 2016 01:40 pmI was recently asked which Super Hero Role Playing Game (Tabletop, not online) I would consider the "Best". There was a conversation that followed, but then my brain wouldn't stop and now I have a good night of fever-dream sleep under my belt (we're all sick in our house, again), and I've decided that it all boils down to what kind of Super Hero you mean to be playing.
After all, Spider-Man is a completely different story than Green Lantern... and neither of them are anything like Sailor Moon or Wolverine.
Different systems are better for different types of heroes.
For instance, if you're in to THE AVENGERS, I suggest GURPS SUPERS. "GURPS" stands for "Generic Universal Role Playing System" and has versions for just about every genre out there. It's very generic and allows for you to bring in elements from pretty much any other GURPS system (Norse Mythology, High Tech, Spies, etc) with little or no effort. The downside of this is that there aren't really any "adventures" out there so you're on your own for a storyline.
If you want something more along the lines of THE JUSTICE LEAGUE, nothing can beat the CHAMPIONS HERO SYSTEM. "Champions" is a pretty easy-to-understand system that bases pretty much everything on percentages and points, which was quickly adapted from your standard Dungeon's & Dragons setting to a Super Hero setting. This is great for creating characters that are archetypal God-like beings.
For a more realistic, street-level crime fighting story that can dip into the fantastic like TEENAGE MUTANT NINJA TURTLES, SPIDER-MAN, BATMAN or DAREDEVIL, I suggest RIFTS. Their TMNT game system is full of mutants, spies, Ninja, and other IRL baddies that are fun to punch, shoot and stab for justice.
But the more I think about it, the system that would best capture today's super hero style would have to be BESM. Short for "Big Eyes Small Mouth", BESM is a super-simple Anime-based role playing game that would lend itself easily to recreating pretty much any type of Super Hero genre you care to create. No official super hero rules for this system, but WOW would it be easy!
After all, Spider-Man is a completely different story than Green Lantern... and neither of them are anything like Sailor Moon or Wolverine.
Different systems are better for different types of heroes.
For instance, if you're in to THE AVENGERS, I suggest GURPS SUPERS. "GURPS" stands for "Generic Universal Role Playing System" and has versions for just about every genre out there. It's very generic and allows for you to bring in elements from pretty much any other GURPS system (Norse Mythology, High Tech, Spies, etc) with little or no effort. The downside of this is that there aren't really any "adventures" out there so you're on your own for a storyline.
If you want something more along the lines of THE JUSTICE LEAGUE, nothing can beat the CHAMPIONS HERO SYSTEM. "Champions" is a pretty easy-to-understand system that bases pretty much everything on percentages and points, which was quickly adapted from your standard Dungeon's & Dragons setting to a Super Hero setting. This is great for creating characters that are archetypal God-like beings.
For a more realistic, street-level crime fighting story that can dip into the fantastic like TEENAGE MUTANT NINJA TURTLES, SPIDER-MAN, BATMAN or DAREDEVIL, I suggest RIFTS. Their TMNT game system is full of mutants, spies, Ninja, and other IRL baddies that are fun to punch, shoot and stab for justice.
But the more I think about it, the system that would best capture today's super hero style would have to be BESM. Short for "Big Eyes Small Mouth", BESM is a super-simple Anime-based role playing game that would lend itself easily to recreating pretty much any type of Super Hero genre you care to create. No official super hero rules for this system, but WOW would it be easy!