Wanna play a game?
Mar. 18th, 2010 09:32 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Came up with this game today, been thinking about it all day, just typed it up so this is the first draft. Wanna play-test it for me? It's cheap, it's easy, and best of all? It's already sold in just about every store you've ever been in! I call it...
M&M WARRIORS
YOU WILL NEED: Two packages of M&M's Candies... same variety, same size. One 10x10 or larger grid (hand drawn is okay, Checker/Chess Board would be good... size is not important as long as it's at least 10x10).
Each player gets a pack of M&M's. This is your ARMY. The object of the game is to capture (and eat) all of your opponents warriors. Last person with candy on the board WINS!
START OF GAME: Each player starts with three pieces on the board; these pieces must be placed within the first two rows closest to you.
Decide who goes first. Flip a coin, whatever.
Each turn progresses like this:
You may either: Bring a new warrior on to the field, or play an existing warrior.
BRING A NEW WARRIOR ON TO THE FIELD - Choose one of the M&M's from your bag to put in any unoccupied square on the front row of your side. Your turn is over.
PLAY AN EXISTING WARRIOR: Choose one of your M&M's on the board and give it two actions. Actions are MOVE and ATTACK. So for an average soldier, you may either move two spaces, move one space and attack, attack and move one space, or attack twice. This may be modified based upon the color of the warrior (see below).
BROWN: TANK - Move 1, Attack 2, HP 2. Can only move one square per turn (regardless of how many actions it has left), but needs twice as many hits to take it down and hits count twice as hard.
YELLOW: STANDARD SOLDIER - Move 1, Attack 1, HP 1.
RED: BERZERKER - Move 1, Attack 1, HP 1. Gets one extra attack each turn regardless of how many actions are left. Can attack two separate targets each turn. When he dies, takes out all surrounding M&M's.
ORANGE: NINJA - Move (up to) 4, Attack 1, HP 1. May move up to 4 spaces per action.
BLUE: MEDIC - Move 1, Attack 0, HP 2. May not attack. You may eat a Blue Medic in order to save one of your other M&M's from being eaten. A MEDIC DOES NOT NEED TO BE ON THE BOARD IN ORDER TO USE THIS ABILITY, you may eat him straight from the bag to save another warrior.
GREEN: SPECIAL OPS - Move 1, Attack 1, HP 1. Gets up to two additional actions each turn.
TO ATTACK: You may attack any warrior that is in an adjacent square, provided that you have enough actions left to do so. It is then just a simple matter of comparing the "Attack" rating to the "HP" rating. So even though a Standard Soldier could not take down a Tank by himself, a Special Ops, a Berzerker or another Tank could. Once you have defeated an M&M in combat, check with your opponent to see if he wants to use a Medic to save that M&M's life. If not, then you must eat the defeated M&M.
Keep doing this till one player runs out of M&M's. Whoever runs out of candy first is the LOSER (there are no winners in this game).
So! Go play this, let me know what you think... gimme any feedback... I have ideas already for variations on the game, "Candy Bar" expansions, and maybe even incorporating dice in to the combat system. Have fun!
M&M WARRIORS
YOU WILL NEED: Two packages of M&M's Candies... same variety, same size. One 10x10 or larger grid (hand drawn is okay, Checker/Chess Board would be good... size is not important as long as it's at least 10x10).
Each player gets a pack of M&M's. This is your ARMY. The object of the game is to capture (and eat) all of your opponents warriors. Last person with candy on the board WINS!
START OF GAME: Each player starts with three pieces on the board; these pieces must be placed within the first two rows closest to you.
Decide who goes first. Flip a coin, whatever.
Each turn progresses like this:
You may either: Bring a new warrior on to the field, or play an existing warrior.
BRING A NEW WARRIOR ON TO THE FIELD - Choose one of the M&M's from your bag to put in any unoccupied square on the front row of your side. Your turn is over.
PLAY AN EXISTING WARRIOR: Choose one of your M&M's on the board and give it two actions. Actions are MOVE and ATTACK. So for an average soldier, you may either move two spaces, move one space and attack, attack and move one space, or attack twice. This may be modified based upon the color of the warrior (see below).
YELLOW: STANDARD SOLDIER - Move 1, Attack 1, HP 1.
RED: BERZERKER - Move 1, Attack 1, HP 1. Gets one extra attack each turn regardless of how many actions are left. Can attack two separate targets each turn. When he dies, takes out all surrounding M&M's.
ORANGE: NINJA - Move (up to) 4, Attack 1, HP 1. May move up to 4 spaces per action.
BLUE: MEDIC - Move 1, Attack 0, HP 2. May not attack. You may eat a Blue Medic in order to save one of your other M&M's from being eaten. A MEDIC DOES NOT NEED TO BE ON THE BOARD IN ORDER TO USE THIS ABILITY, you may eat him straight from the bag to save another warrior.
GREEN: SPECIAL OPS - Move 1, Attack 1, HP 1. Gets up to two additional actions each turn.
TO ATTACK: You may attack any warrior that is in an adjacent square, provided that you have enough actions left to do so. It is then just a simple matter of comparing the "Attack" rating to the "HP" rating. So even though a Standard Soldier could not take down a Tank by himself, a Special Ops, a Berzerker or another Tank could. Once you have defeated an M&M in combat, check with your opponent to see if he wants to use a Medic to save that M&M's life. If not, then you must eat the defeated M&M.
Keep doing this till one player runs out of M&M's. Whoever runs out of candy first is the LOSER (there are no winners in this game).
So! Go play this, let me know what you think... gimme any feedback... I have ideas already for variations on the game, "Candy Bar" expansions, and maybe even incorporating dice in to the combat system. Have fun!