005 - Three Game Reflections
Jan. 4th, 2016 11:57 amTonight we played board games with
aquatwo and family, which was just what I needed and made me realize three completely different things all on the subject of Board Games:
1) The days of our massive, multi-day "Game Night" parties are past us now. Too many people gone, too many conflicts, too difficult for all our friends to get together at any one time. We're all either too old or we have kids that are too young and/or impressionable for the type of events we once did. Gatherings with multiple games going at multiple tables, it all just sounds so *loud* any more. I wish we could have just one more, but life got in the way - people moved, people moved on, people split, people aged...
2) I'd like to organize a "Game Swap" event in my area, something where you could bring your stack of games you no longer play and swap them with other gamers for used games you would like to try out. I think we all have at least one stack of games in our collection that we just don't play any more, or maybe they got played once and then never made it back to the table, right? Maybe something this spring...
3) We played a game tonight called "Space Junk", which was apparently one of those Kickstarter darlings which was a $45 game that I got for $10 at Half Price Books. Really fun game, great concept, excellent mechanics to it... but boy oh boy was it unpolished! I think we all agreed that it was about 3 playtests away from being a *really good game*. It made me realize that once I have *my* game ready to print and/or put up on Kickstarter, it had better be *PERFECT*. None of this "That's pretty much done" or "We'll come back to that at a later date" malarkey. I have brilliant friends with skills and talents that will allow me to check on a professional level if my game is, well, Professional. There are bits of "Reapers Bridge" that bug me, that are difficult to put in to words that can be written down and followed as instructions from a sheet of paper. I need to resolve that.
1) The days of our massive, multi-day "Game Night" parties are past us now. Too many people gone, too many conflicts, too difficult for all our friends to get together at any one time. We're all either too old or we have kids that are too young and/or impressionable for the type of events we once did. Gatherings with multiple games going at multiple tables, it all just sounds so *loud* any more. I wish we could have just one more, but life got in the way - people moved, people moved on, people split, people aged...
2) I'd like to organize a "Game Swap" event in my area, something where you could bring your stack of games you no longer play and swap them with other gamers for used games you would like to try out. I think we all have at least one stack of games in our collection that we just don't play any more, or maybe they got played once and then never made it back to the table, right? Maybe something this spring...
3) We played a game tonight called "Space Junk", which was apparently one of those Kickstarter darlings which was a $45 game that I got for $10 at Half Price Books. Really fun game, great concept, excellent mechanics to it... but boy oh boy was it unpolished! I think we all agreed that it was about 3 playtests away from being a *really good game*. It made me realize that once I have *my* game ready to print and/or put up on Kickstarter, it had better be *PERFECT*. None of this "That's pretty much done" or "We'll come back to that at a later date" malarkey. I have brilliant friends with skills and talents that will allow me to check on a professional level if my game is, well, Professional. There are bits of "Reapers Bridge" that bug me, that are difficult to put in to words that can be written down and followed as instructions from a sheet of paper. I need to resolve that.