captain_slinky: (Smile)
[personal profile] captain_slinky
Since the theme of OraCon (a local tabletop gaming convention) is "Race & Accessibility", I came up with a vague game idea and I'm not sure if it's racist or not...

It plays a lot like Monopoly with buying and selling of stuff as you go around a board, only you have multiple pieces you get to move each turn and you'll get more pieces as the game progresses; but the main difference is that the person who is winning the game gets to decide what the rules for the game are each turn. As long as you are still winning once it becomes your turn again, you get to either make a new rule or amend another one.

your turn comes. You draw a card from the Rules Deck and then decide which players are effected by it. "Every time you roll the dice, collect $100 from the bank" - Oh, well, I think THAT rule should only apply to *me* and my little orange tokens on the board. "Every time you roll doubles, go to jail and skip your next turn". Yeah, that's gonna have to be something that affects the Red, Purple and Yellow tokens *only*.

Cards will also have simple "Gain three tokens and place them on the board", "Collect $50 from every player", "Loose $200" type cards, as well as complex game-changing "The Color with the most rules effecting them is now the "Winner", place as many tokens as needed in order to have one more token than anyone else on the board"

The way to win is to get 20 tokens on the board. The "Winning" person is the one with the most tokens on the board at the start of the current winner's turn each round.

Date: 2016-10-12 08:17 pm (UTC)
aurora77: (Pinup)
From: [personal profile] aurora77
I don't see any racist elements with just these rules as stated.

Date: 2016-10-12 10:49 pm (UTC)
From: [identity profile] captain-slinky.livejournal.com
The problem with it being racist is that it's a game of privilege. You *could* win by making things fair for everyone, but it's just so darned easy to win when you just screw over everyone that's not the same color as you. The only cards that would create a real shift of power would be "Revolution" and/or "Civil War" and/or "Coup" which would all result in what equates to mass genocide.

Date: 2016-10-13 12:03 am (UTC)
aurora77: (Pinup)
From: [personal profile] aurora77
If you theme it that way, then it depends. I'd have to think about it.

Date: 2016-10-13 12:55 am (UTC)
From: [identity profile] captain-slinky.livejournal.com
I know, right? Like, my thought process had been "I want to make a game that demonstrates the effects of privilege", but the more I worked on it the more it became apparent that the only way to win the game would be either through oppression or revolution, and then I realized that each player would have a different color of tokens, and it just felt kind of racist...

Date: 2016-10-13 04:23 pm (UTC)
aurora77: (Pinup)
From: [personal profile] aurora77
If it's framed like a learning opportunity, that might work. Maybe have a secondary win condition, where everybody ends up equal and all players win?

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