Has it been done?
Aug. 29th, 2013 02:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Game Idea that I want to make for funsies (as if I'e ever made a game that sold) - "Instant Dungeon", want to know if it's been done yet.
Four decks of different sized cards: 9x9 square "Dungeon" cards, Oversized "Character" cards, standard-size "Treasure" and "Monster" cards.
8 Miniatures, all different sculpts - 2 "Fighter", 2 "Rogue", 2 "Wizard", 2 "Cleric".
Sheet of cardboard tokens for +1, +2, +3, Hit Point, various "Legendary Items", "Level Up" and various "Monsters".
Dice.
Each player draws a Character Card at random to start. The character card will have very basic info on it - name, race, class, attack, special attack, defense, hit points.
One person "goes first", flipping over the top Dungeon Tile and placing it on the table. Everyone places their mini on an appropriate entrance square (or near one). the person who flipped the tile will then also draw a "Monster" and "Treasure" card, which will tell how many monsters and treasures to place around the room. That person then controls the monsters and acts as the DM for this turn, and allowing their character to be treated as an NPC by the rest of the party. Once the room is cleared and/or vacated, the turn passes clockwise to the next player. As the collective levels of the characters progress, so will the amount/difficulty of monsters till they finally either (a) run out of dungeon tiles, meaning that they made their way out of the dungeon alive, or (b) hit a collective level high enough to unlock a BIG BAD BOSS MONSTER and defeat it, in effect "winning" the game.
When/if your character dies, the rest of the party divvies up your belongings and you draw a new character that starts at level one and has to rely on the kindness of the rest of the party to equip.
When/if the party decides to split (NEVER SPLIT THE PARTY!!!), as each split will result in a new DM (player 1 is DM in he room where they split the party - Player 2 DM's the party that goes left, Player 3 DM's the party that goes right. This will eventually result in people at opposite ends of the dungeon DMing each others game).
So... have you heard of any game like that?
Four decks of different sized cards: 9x9 square "Dungeon" cards, Oversized "Character" cards, standard-size "Treasure" and "Monster" cards.
8 Miniatures, all different sculpts - 2 "Fighter", 2 "Rogue", 2 "Wizard", 2 "Cleric".
Sheet of cardboard tokens for +1, +2, +3, Hit Point, various "Legendary Items", "Level Up" and various "Monsters".
Dice.
Each player draws a Character Card at random to start. The character card will have very basic info on it - name, race, class, attack, special attack, defense, hit points.
One person "goes first", flipping over the top Dungeon Tile and placing it on the table. Everyone places their mini on an appropriate entrance square (or near one). the person who flipped the tile will then also draw a "Monster" and "Treasure" card, which will tell how many monsters and treasures to place around the room. That person then controls the monsters and acts as the DM for this turn, and allowing their character to be treated as an NPC by the rest of the party. Once the room is cleared and/or vacated, the turn passes clockwise to the next player. As the collective levels of the characters progress, so will the amount/difficulty of monsters till they finally either (a) run out of dungeon tiles, meaning that they made their way out of the dungeon alive, or (b) hit a collective level high enough to unlock a BIG BAD BOSS MONSTER and defeat it, in effect "winning" the game.
When/if your character dies, the rest of the party divvies up your belongings and you draw a new character that starts at level one and has to rely on the kindness of the rest of the party to equip.
When/if the party decides to split (NEVER SPLIT THE PARTY!!!), as each split will result in a new DM (player 1 is DM in he room where they split the party - Player 2 DM's the party that goes left, Player 3 DM's the party that goes right. This will eventually result in people at opposite ends of the dungeon DMing each others game).
So... have you heard of any game like that?
no subject
Date: 2013-08-29 10:05 pm (UTC)NAME: Ogbert Stonemender RACE: Dwarf CLASS: CLERIC
ATTACK: 1d8 SPECIAL: Heal any adjacent character 1d6 per Cleric Level, once per room
DEFENSE: 2d6 HIT POINTS: 8 per level
The player will get 8 hit-point tokens when they get this card, and another 8 once they level up (which can be accomplished through treasure and monster kills). Attacking and defending are a simple roll-off between Attack and Defense.
EXAMPLE: This character attacks a creature with a defense of 3d4. The DM rolls the 4-sided die 3 times and adds up the total (lets say it came to 5), then the player rolls their attack (1d8, let's say they roll a 7). The defense number is 5, the attack number is 7 - the Cleric has just dealt 2 damage to the monster!
EXAMPLE 2: Same match-up, only this time the monster defends with a 12. Defense is 12, attack is 7, NO DAMAGE.
The "Legendary items" that come up in the treasures will be able to make your attack and defense better (weapons and armor)
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Date: 2013-08-30 12:01 am (UTC)no subject
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